It simply checks all the boxes that make healing "OP" in the circumstance of zero hitpoints. The circumstances surrounding zero hitpoints and healing are what makes Healing Word "OP" (note, not OP, but rather "OP"). ![]() Healing Word is just the most obvious point to display the problem for all to see. I also feel like the focus is stuck on Healing Word, which is not OP. And that's the thing that pushes us over the edge and into the rabbit hole. ![]() I think that last one is the only one that's important, because let's be honest, hitting zero hitpoints is not as big of a threat as it should be. In the video he's jumping back and forth between death as a status to action economy to roleplaying back to action economy to players having no fear of death. Ultimately I feel this is one of those ultra layered situations where a thing is only an issue in a given context. If that is a problem, then it seems the rules should say that magical healing can only be used to heal creatures that are still alive. So my Question #2 is "Should magical healing be allowed to restore unconscious (dying) players during combat?" A 1st level Paladin on the other hand could do this five times. As a 1st level Cleric I could help characters stand back up twice during a battle. If this is considered an abuse that needs to be fixed, what about a Paladin's ability to heal damage? A first level Paladin could do this five times between each long rest. If you move into the state of being Dead, then some magical spells can bring you back to life subject to the limitations of the spell.īut my second question gets to the heart of Cody's lament that Healing Word is a ticket to abuse the whole manner in which D&D 5e handles death and dying.Ĭody talks about Healing Word being totally OP because every time a player drops to 0 HP a caster can cast Healing Word as a bonus action at range of up to 60 feet to allow the character to stand up and resume fighting. So under the heading of Question #1, do we agree on these details concerning death, death saves and receiving healing that breaks the cycle? Of course, if you received say four points of magical healing and then took four points or more of damage, you fall unconscious and begin the death save cycle all over again. But receiving any amount of magical healing ends the struggle and brings you to a condition called stabilized and even allows you to begin moving about as any other PC that has taken a lot of damage but not dropped to zero. If you receive any damage during this period another failure is added to your total ( and since all attacks withing 5ft of an unconscious victim are critical hits, they would count as 2 failures), so it isn't hard to rack up three failures and move to a status of Dead. A Critical Save yields 2 saves stabilizes you up w/ 1 HP and a Critical Failure yields 2 failures. During this and the following turns you are in a race to either get some healing or achieve the best 3 out of 5 saves. If you do not receive any healing effects before your next turn begins, you roll a Death Save DC=10. To summarize, once you drop to 0 HP you fall unconscious. They are given on p.197 starting with Dropping to 0 Hit Points. But this thread is intended to be a discussion about all the Death mechanics in 5e D&D. Now I enjoy watching Cody discuss what is on his mind concerning D&D, but I'm not on board with his position on Healing Word. Phandelver and Below: The Shattered ObeliskĮarlier this week I watched a YouTube video from Cody where he discusses at length why he believes Healing Word is a spell that breaks 5e. In other Battlefield 5 news, one of the game’s skins which were once obtainable via in-game currency, can now only be had using microtransactions.Mordenkainen Presents: Monsters of the Multiverse Now players can thank Medics and their teammates even when downed. While this might not be a big gameplay addition in the grand scheme of things, it’s definitely a welcome one. This feature’s re-introduction in Battlefield 5 wasn’t included in the patch notes, which makes me wonder what other features and tweaks weren’t included as well. ![]() Over on Reddit user TenBensons mentioned that this feature, which was previously available in the game earlier this year before getting yanked out, is now back again! Yes, this means that Battlefield 5 commo rose downed situations are now available in the game. ![]() While DICE just released a big Battlefield 5 update earlier today, it seems there are still things not included in the patch’s massive patch notes! If you ever use the Battlefield 5 commo rose and wanted to be able to use even when you’re “downed,” well, now you can!
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